- If a sole tile is called out in a shot, then the whole tile is considered available. The only time one must hit the blue or white halves is when it is specifically called in the shot.
- The tiles are numbered for each player on the left hand side of each board, sequentially increasing up from 1 to 5. A common misconception is that if a player calls a shot and successfully makes it, the opponent has to hit the same tiles that were just hit. This is not the case, they will hit the same numbered tiles, not the same physical tiles.
- When calling a shot, it should be noted that a player should call ‘OVER’ at the end of their call if the intention is for the ball to go over the last tile. If not, the ball can hit part of the other tiles after the point of the last tile called.
Example: If a player calls the shot 1-2 Over, that means the ball should skip on tiles 1 and 2 and then continue with its last skip over the last tile and off the playing surface. If the player just calls 1-2, then the ball can hit/roll over other tiles after it has completed tile 2 and still count.
- If one chooses to attempt a more advanced shot on the designated blue area of a tile, or center circle, they must vocalize this before the shot is made, otherwise, the whole tile is fair game for the opponent.
Example: If team one calls the shot BLUE 1- CIRCLE 3- WHITE 5 and successfully makes his or her shot in those designated areas, then team two must do the same. Just making the shot 1-3-5 would not count.
- For teams greater than one, a line is formed behind the first person and then each teammate cycles through as each round proceeds. Teams can either choose for a player to stay playing until their teammate misses and or receive a letter, or after one shot is performed by that player.
- A ball landing on the main part of the ring is considered a successful shot, however, if the ball hits the very outside of the diameter of the ring, it is not a successful shot.